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Satisfactory update 6
Satisfactory update 6









satisfactory update 6
  1. #SATISFACTORY UPDATE 6 PC#
  2. #SATISFACTORY UPDATE 6 SIMULATOR#

Q: What have you learned from working on a game in Early Access?Ī: I guess we knew this before, but there is no real end to a game if you don't outright say where the ending is. It has been really fun, the last year has gone by in a flash and taken five years at the same time. I've been working as a programmer for nearly 10 years, so personally it was a good way for me to experience new things. He wanted to work with other projects, but there weren't any major disruptions - it was a smooth transition that made a lot of sense. The previous CEO is now working at Publishing. No, no, really though there's been a lot of small changes at Coffee Stain these past few years. Q: Why were you chosen to be the new CEO? Q: How long were you working on design and prototyping before you hit Early Access? There's definitely more room for competition. I think we found a niche that fit us well, and it has been interesting to see other games come after us like Automation Empire and Dyson Sphere that find even deeper cracks between us, Factorio, and other games. When we started doing the prototype and leaned into exploration, we looked at Subnautica, No Man's Sky, and other exploration-heavy games to try and define our space where we fit into the factory automation and exploration worlds.

satisfactory update 6

Q: Beyond Factorio, what games did you pull inspiration from?Ī: For building I think it's mostly our first-person building experience from Sanctum - beyond Factorio for the obvious factory focus. The lessons you learn are brought to the next project.

#SATISFACTORY UPDATE 6 SIMULATOR#

We couldn't have made Goat Simulator without the base of Sanctum. I'd assume this holds true for any studio, it's just interesting to see how the games you make affect what you make next. We like to grow in a way that doesn't make anyone an anonymous pawn in the company. Some people moved to that, and then we took in others who could help work toward that goal. It felt natural to separate into a publishing division. Either we started having publishing deals with them before they joined Coffee Stain, or through our Coffee Stain Publishing branch that grew into its own.Īfter Goat Simulator we had funding and ideas, we knew we wanted to help and do more than just make one game at a time. That's what happened we didn't grow the studio, we found partners to work with. I think the idea of growing horizontally, not just building a big studio but having smaller groups, was something we talked about early. "Where do you see yourself five years in the future," all those discussions you have to have even though it never winds up being what happens. Like I said, when Coffee Stain started we were with an incubator and coaches who asked what kind of company we wanted. I know you said you're new as CEO at Coffee Stain Studios, but do you have any kind of involvement with the other teams?Ī: It has been slow steps all the time. Q: At some point Coffee Stain split into multiple studios. Goat Sim is the joker in the deck, in that sense. If you look at Sanctum and Satisfactory you can see that they make a lot more sense for us as a studio and what kind of games we're drawn to. It was a long period of having to deliver this, this, and this, so we wanted to have some fun. I don't know what we were thinking, we were stupid. We also committed to a one-year season pass because Borderlands 2 did it.

#SATISFACTORY UPDATE 6 PC#

Especially for Sanctum 2 we reached way beyond our limits, going from just a PC game to releasing on Xbox 360 and PS3 simultaneously less than two years of development time in total. Goat Simulator was a kind of outlet after working so long on Sanctum 1 and 2. Q: Why did you start diversifying from there? Goat Simulator, for example, is a very different kind of game.Ī: For sure, it's an interesting catalog of games. Q: From what I understand, Sanctum is like a tower-defense game-Ī: It's tower defense with first-person, that was our thing. RELATED: Fortnite Should Make Spider-Man's Web Shooters a Permanent Feature











Satisfactory update 6